StackSweep

Research papers and engineering breakthroughs, distilled for engineers who build.

AI Summary ·

AgentGarten splits world models in two: code owns the state, a neural renderer draws the pixels

AgentGarten keeps world state in a game engine and uses a video model only to render it, at 36.5 frames per second on one H100. Pretrained agents practicing in these worlds built hide-and-seek shelters by round 4 and used ramps by round 10, learning through text playbooks rather than weight updates.

Jiawei Chi, Shangchen Miao, Zhiyuan Shi et al. (MirroS, Tsinghua, Peking University)
AI Summary ·

WorldCrafter nearly halves revisit error in video world models by borrowing a 3D model's brain for memory

WorldCrafter compresses a video world model's history with an encoder taken from a 3D novel-view synthesis model, then queries it with the upcoming camera path. When the camera returns to a scene it has already seen, LPIPS error drops from 0.487 (Lyra 2.0, the best of 8 baselines) to 0.255, and memory processing runs 21.7x faster than depth-warping.

Wangbo Yu, Ying Shan et al. (Peking University, Tencent ARC Lab)
AI Summary ·

A decision-only judge matches GPT-6 on routine evals for 0.36% of the fee

CMU tested TypeSafe JEV, a judge that returns only a verdict and label probabilities, against 16 LLM and reward-model judges. It lands within 3 points of GPT-6 on preference and factuality at 277x lower fees, fails badly on hard correctness, and its confidence score is good enough to route a cheap-first cascade.

Yubo Li, Yidi Miao, Ramayya Krishnan, Rema Padman (Carnegie Mellon University) TypeSafe AI